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G E O F F K O R N F E L D
Billerica MA
(781) 962-8996
www.yoyographics.com
geoff@yoyographics.com
'09 - present (Contractor)
VFX Direct
- Rochester, NH
Animation, character rigging, modeling, compositing, using 3DS Max, and
After Effects. Project include the Bill Nye website and
advertising for Microsoft.
Sept. '07 - Oct. '08 (full-time)
Visionary FX -Portsmouth, NH
Senior 3D Artist.
Aug. '07 - Sept. '07 (Contractor)
Argosy Medical Animation
-Newton, MA
Created stylized animations of processes of the human body for medical illustration and publishing company.
'05 - present (Contractor)
CaseSight
- formerly Animation Technologies, Inc. -Boston, MA
Creating animations and motion graphics to help illustrate litigation arguments, using 3DS Max, and After Effects.
'99 - '04 (Contractor)
Kaon Interactive Inc.
- Maynard, MA
Creating and texturing models of consumer electronics from photographs using techniques I developed that transform 3DS Max into a photo-grammetry tool. Past projects (under different business plans) included low-poly modeling and character animation.
'96 - present (Contractor)
The Institute for the Visualization of History (formerly known as Learning Sites Inc.) - Williamstown, MA
Telecommuting as the sole 3D artist for company specializing in computer reconstructions of archaeological sites and artifacts.
Projects are used for: |
- Television Documentaries
- Helping archaeologists visualize discoveries
- Museum installations
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Main software packages used: |
- 3D Studio Max
- Photoshop
- After Effects
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'99
Great Eastern Technologies
- Woburn, MA
Worked part-time as a Discreet demo artist. Demonstrated Discreet products (3DS Max, Paint, Effect..) for local re-seller's potential customers.
'96-'98
Henschell Inc.
- Newburyport, MA
Worked as visualization artist for company that makes control consoles for the US Navy. Most of that work revolved around working in 3d Studio 4 (for DOS) and AutoCAD to visualize equipment still in the design-phase.
'94-'96
Mass Art
- Boston, MA
Full-time student where my focus was computer animation. I received honors in two classes for that work.
'95
Ensemble Studios
- Dallas, TX
Telecommuting, creating 3D props for a strategy game that was then called "Dawn of Civilization". This game was later renamed "Age of Empires" and became hugely successful. Most of the boats that ended in the final game are mine.
'91 - '94
Worked as an AutoCAD draftsman and teacher at various places.
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